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It's harmless though.Ī few minutes of walking (or running) and you will find a fork in the road. There will be a tune randomly going off from inside the store. The mystical item function is to decrease the length of the limbo when you died. If you noticed the trees on the left (or right as you go out), you can go pass them and found an item stuck on a rock. If you venture the table and chairs on the left, you would eventually find a memo at the far back of the store.Ĭollecting the memo is part of the Achievement "Tomb Reader" and it will earn you the "KEPO" Achievement. Now, across from the gas station, there's a store called "Toko Agung 09" or "God's Store" in english. It's located near the bus on the concrete floor. The second Medal of Jono is found at the gas station again at the right side of the road. The-last-house-of-the-line door's can be opened and contain a Soldier's Medal for Amir. The first collectible you can find is at a small store/houses on the right side of the road. It's the ringtone for your journal updating.
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You can choose to hear this or keep going into the town since it will not effect anything.Īt this time, a cow bell will ring.
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But don't worry, he won't be dead anytime soon. By this time, if you decide to hear out the dialogue, Doni will be long gone ahead of you. Talking to him again will make him wander into the bushes and reveal the story path.Īfter arriving at the other side of the bridge, you will hear a dialogue talking about the town's condition. Now, by talking to Doni the second time, he will walk towards the bushes.
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This will save the photo from being deleted automaticaly when you exit the game and it will earn you an Achievement "Cloud Connected" Kinda freaky how the game lets you wonder off but return you to the same spot huh?īefore continuing the story, don't forget to at least save one photo to the gallery. Once you obtained the achievement, just continue to walk straight and it will lead you back to the bridge. This one will earn you "Olympian Medalist" Achievement. You can achieve this by running away from the bridge from where you came from. The second Achievement is kind of a pain since it requires you to run without stopping (break intervals when Linda is fatigue doesn't count as stop). This will earn you your first Achievement "BFF". Now first, you should exaust all of the NPCs dialogue (except for Doni because it will trigger the story progression) Talking to Ira a second time will trigger her to ask you to take her picture. Now she is gone and a dreadout 3 looks like an impossibility.When you first arive before the broken bridge, you will take the role of Linda Melinda (our protagonist) who went on a vacation with her classmate but ended up stranded in a no-name deserted town. All this just to randomly kill Siska off at the end when she barely had a presence or influence up until the end where she showed the capability of defeating a fully grown serpent entity, something even Linda struggled with. Linda leaves that village, and the absence of a queen witch keeping things in balance causes dark vibrations to reach populated areas and so the second game begins. In the good ending you see Siska walk off with a tiny serpent being, likely a product of a ritual involving the serpents soul, old remains and new remains aka sacrificed students (poor Shelly). The ending of the first game shows how Linda also freed the serpents old body as well as how lady in red gave away her position and tossed aside her humanity to become a serpent (the iris of the eye is the serpent folk) for the sake of self interest or keeping a balance. Getting the good ending here brings her back to the front of the school where the final boss fight in the first game takes place.Īfter beating the serpent in keepers of the dark, Siska breaks the deal by shattering the mirror and grabbing the serpent beings soul in the process. So a deal was struck involving the ghost of fortune and Linda is sent into the mirror world to see if she can handle the serpent being and take on the role of keeper of the dark. Siska brought students to an ancient cursed village so that she could trick the queen witch (lady in red) into passing her eternal youth to Siska, an ability derived from the serpent being.